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    WOW revival program!

    Deel
    avatar
    Browncoat
    Admin

    Aantal berichten : 719
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    Registration date : 04-11-07

    Re: WOW revival program!

    Bericht  Browncoat op ma aug 17, 2009 6:40 pm

    they should haverevamped the higher quests each time they introduce a fuckin expansion


    tho im getting slighty tingly to play again...eventho i said i wouldnt anymore...ow damn you freetime!


    _________________
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    deathguise - akuma
    deathguise - akuma

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    Re: WOW revival program!

    Bericht  deathguise - akuma op di aug 18, 2009 10:17 pm

    yeah too much ppl have picked up on those speculations our forums onscape is full of is well was most is delete through spam but ok big ass dragon ok no prob cool instance but putting in crap like tauren pally's ..... now there we cross the op line
    Bennep
    Bennep

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    Re: WOW revival program!

    Bericht  Bennep op wo aug 19, 2009 7:26 pm

    Onthouden mensen: dit is ook nog ma speculatie eh, tkan nog heel anders uitkomen dan het er nu voorstaat, zeker als veel fan reactie komt (kgeloof dat Blizzard zich toch /wat\ van de fankritiek aantrekt. Als de Activision kant van Activision-Blizzard daarmee rekening houdt valt nog te bezien....
    charles
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    Re: WOW revival program!

    Bericht  charles op do aug 20, 2009 5:13 pm

    Bennep schreef:Onthouden mensen: dit is ook nog ma speculatie eh, tkan nog heel anders uitkomen dan het er nu voorstaat, zeker als veel fan reactie komt (kgeloof dat Blizzard zich toch /wat\ van de fankritiek aantrekt. Als de Activision kant van Activision-Blizzard daarmee rekening houdt valt nog te bezien....

    well yeah maar als die speculatie dan effectief klopt dan heb ik ook zoget van wtf mate.
    deathguise - akuma
    deathguise - akuma

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    Re: WOW revival program!

    Bericht  deathguise - akuma op vr aug 21, 2009 7:49 pm

    charles schreef:
    Bennep schreef:Onthouden mensen: dit is ook nog ma speculatie eh, tkan nog heel anders uitkomen dan het er nu voorstaat, zeker als veel fan reactie komt (kgeloof dat Blizzard zich toch /wat\ van de fankritiek aantrekt. Als de Activision kant van Activision-Blizzard daarmee rekening houdt valt nog te bezien....

    well yeah maar als die speculatie dan effectief klopt dan heb ik ook zoget van wtf mate.

    indeed you will :p
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    Browncoat
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    Re: WOW revival program!

    Bericht  Browncoat op za aug 22, 2009 3:02 am

    https://www.youtube.com/watch?v=mmcHwEn0m7U


    all the rumors are true...

    crapz


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    charles
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    Re: WOW revival program!

    Bericht  charles op za aug 22, 2009 4:45 pm

    so the next expansion is basicly gonna REVAMP the entire world map.
    and allow flying mounts in azeroth.....
    and add a HORROR themed werewulf race to the side that hates all things nasty and supposedly evil.
    LOL i say.


    this is folks....WOW has Died. but i know we'll all be able to point and laugh at goblin deathknights all day long.


    edit: Worgen: cause alliance needed something cooler then the horde for a change.

    wow head report
    So this is the rundown for the new expansion!

    All of my random thoughts are on the Twitter page here:

    http://twitter.com/Wowhead
    But I will also be listing them here in bullet points, to keep them organized. Join us after the break for some amazing news!
    Table of Contents

    *
    General
    *
    Archaeology
    *
    Reforging
    *
    Professions
    *
    Items & Itemization
    *
    Goblins
    *
    Worgen
    *
    Class Changes
    *
    The World
    *
    Dungeons & Raids
    *
    PvP

    General

    *
    Level cap: 85. Fewer levels should give the developers more time to re-design the Old World, but 85 serves another purpose as well. Each one of those 5 levels will be an accomplishment of its own. So hitting 81 should invoke a "Hooray" shout from you, instead of a "Damn, another 4 to go..." grumble.
    *
    Guild Advancement System. Guilds will be able to progress (read "level up") as a group through daily quests, raiding, and PvP. Guild level can be between 1 and 20 - the higher the level, the more perks the guild gets. "What perks?" you ask. Guild talent trees, cheaper repair bills, less durability loss on a wipe, and mass resurrection. Toss in some guild achievements as well, and we have the party full!
    *
    Terrain Phasing. WotLK introduced phasing of NPCs, where the environment would change based on your actions (i.e. quests completed). Well, not really. Only the NPCs and objects would. Cataclysm will show us phasing of the very terrain of the zones.
    *
    Path of the Titans. Think of this as a new talent system (even though it's "character progression"). You'll get 5 extra talent points to distributed between your current talent trees, and then you'll have the Path - unrestricted by class. It'll provide a new array of passive and on-demand cool abilities.
    *
    Masteries. Current talent trees will be reworked. Boring and mandatory talents (e.g. +5% Crit, +10% Armor, -25% AoE damage taken...) will disappear and give place to cooler ones. The passive bonuses will be given through merely spending points in your talent trees.

    Archaeology

    *
    Secondary Skill. This means everybody can take it, and level it along with Cooking, First Aid, and Fishing!
    *
    Artifacts. Players will be able to find artifacts throughout the world, and receive unique rewards based on what artifact they find!
    *
    Rewards. Among the list of rewards are non-combat pets, titles, unique recipes, instant travel to certain locations. These are obtained through Titanic relics, which can only be found as your Archaeology gets to high levels. You can turn those Relics in and get special currency - which then you can use to purchase those special goodies.
    *
    Path of the Titans. Archaeology is the key to unlocking this feature - it looks like you will need to level it if you want to get a hold on those pleasant passive and not-so-passive cool abilities.

    Reforging

    *
    Gear Re-customization. You will finally be able to change stat points on your gear. No more "It's almost an upgrade, but I wish it didn't have that much stamina on it" moments.
    *
    Stat Interchange. Reforging will let you reduce the value of one stat, and increase that of another, making your gear more fitting for your playstyle.
    *
    Cheap. Need I say more?
    *
    Requirements. You will need Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do the reforging. Each craftsman will get to reforge one type of gear.

    Professions

    *
    Skill Cap: 525. The new rank of professions will be Illustrious.
    *
    Multi Skill-ups. Crafting an epic item takes more materials than crafting a poor one. Why does it award the same 1 skill point? This will be put to an end - crafting an item of higher item quality will award higher number of skill-ups. Easier leveling for all of us!
    *
    Gathering & Fishing Revamp. Both of those sometimes tedious activities will be made "more fun".
    *
    Engineering Buff. The latest patch buffed Engineering and made it somewhat more fun. We are bound to see more changes like Jeeves and Wormhole Generator: Northrend!

    Items & Itemization

    *
    No more MP5. Items won't have MP5 on them - instead, all healers will have a Meditation-like talent. Spirit will account for mana regeneration. Mages and Warlocks won't have to worry about Spirit however.
    *
    No more Spellpower. Items won't have Spellpower on them. Intellect will now translate into SP. Hunters and Enhancement Shamans won't have to worry about Intellect.
    *
    No more Attack Power. Items won't have Attack Power on them. Agility-based classes (Hunters, Rogues, Shamans, Druids) will now gain 2 AP per point of Agility, much like Strength-based classes (Warriors, Paladins, Death Knights) get 2 AP per point of Strength.
    *
    No more Armor Penetration. items won't have ArP on them. Ignoring armor will happen through a Mastery.
    *
    No more Defense. Items won't have Defense on them. All tanks will get their crit immunity through talents - like Survival of the Fittest for Druids.
    *
    No more Block Value. Block Value might be revamped completely. Blocks will now reduce percent of the incoming damage.
    *
    Haste Revamp. Haste will now increase the rate of non-mana energy sources regeneration (energy, focus, rage, runes). Enhancement and Retribution (mana physical DPS) will have talents to make up for it.
    *
    Legendary Weapon. It's a Two-handed Axe, and it's called Shadowmourne.

    Goblins

    *
    New Horde Race. Quests in the starting zone will allow you to experience the joining to the Horde.
    *
    Unique Racials
    1.
    Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min.
    2.
    Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
    3.
    Time is Money - 1% increase to attack and casting speed.
    4.
    Best Deals Anywhere - Best possible gold discount (-25%), regardless of reputation.
    5.
    Pack Hobgoblin - Calls in your personal servant, allowing you bank access every 30 min.
    6.
    Better Living Through Chemistry - Alchemy skill +15. Your potions give more health / mana
    *
    Classes. Goblins can be any class, except for Druids and Paladins.
    *
    Starting Zones. Isle of Kezan --> Lost Isles.

    Worgen

    *
    New Alliance Race. Quests in the starting zone will allow you to experience the joining to the Alliance.
    *
    Unique Racials
    1.
    Visciousness - Increases damage by 1%.
    2.
    Dark Flight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
    3.
    Abberation - Duration of Curses and Diseases reduced by 15%
    4.
    Flayer - Skinning skill +15. No Skinning Knife is needed for skinning.
    *
    Human Form, Worgen Form. You will be able to switch between those two at any time, when out of combat. During combat, you will always be in Worgen form.
    *
    Classes. Worgen can be any class, except for Paladins and Shamans.
    *
    Starting Zone. Gilneas.
    *
    Another Time? There are hints that the Worgen are not (only) beings from another dimension, but another time as well.

    Class Changes

    *
    No Spell Ranks. Spells will now scale with your gear (better), and you won't need to worry about spell ranks anymore!
    *
    Hunter - Mana Replaced by Focus. Focus will regenerate like energy - continuously at a rate of 6 focus per second. All Shots cost 30-60 focus, and Steady Shot increases the Focus regeneration to 12 focus per second.
    *
    Hunter - Fewer Abilities. Hunters will have fewer cooldowns and fewer abilities, to accommodate the greater cost of the Shots.
    *
    Hunter - Ammo Becomes an Item. Your ammo will no longer be usable. Instead it'll be an item to sit in your Ammo slot, providing passive boost. There is no indication whether ammo will drop off bosses, or will be purchasable with Emblems.
    *
    Warlock - Soul Shards Revamp. Soul Shards will be like runes - maximum of 3 per fight, regenerating quickly when out of combat. Longer fights might add to this number.
    *
    Warlock - Soul Burn. A new spell (the only one that consumes Soul Shard). It will empower your next spell, giving it an extra effect. Summon Demon, Soul Fire, and Fear become instant casts. Searing Pain grants you three Searing Pain crits. Death Coil extends the duration of Horror, and heals for more.

    The World

    *
    The world as we know it has ceased to exist...
    *
    Leveling Revamp. With all the Old World zones changed a little or a lot, leveling a character will be completely different in Cataclysm.
    *
    Zone Changes. Almost every single zone is going to be changed. The Barrens will be split in two - low level and high level. Desolace and the area around the Wailing Caverns will become rich on plant life. Parts of Darkshore will be submerged, and Auberdine - destroyed. The Horde has taken Southshore, and set up a camp in southern Darkshore. New quest hubs will appear everywhere.
    *
    Flying in Azeroth. Flying mounts will become usable in all Azeroth. It is unclear whether there will be "Azerothian Flying", or if it'll be a free service.
    *
    New Zones. Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vashj'ir.
    1.
    Twilight Highlands. It is what remains of Grim Batol after Deathwing shattered it to pieces, along with the surrounding areas. Both the Horde and the Alliance will have towns (with boats/zeppelins) there. And the Twilight Hammer is there to spoil the party.
    2.
    Mount Hyjal. The World Tree is under siege by none other than the Fire Lord Ragnaros! Malfurion Stormrage makes his return from the Emerald Dream and leads the defense against the elemental lieutenant.
    3.
    Deepholm. The zone will serve as the new hub of the expansion. Portals will transport players to locations like Uldum and Mt. Hyjal, while braver adventurers might take a peak at the Temple of Earth in the center of the map, where Deathwing takes residence.
    4.
    Uldum - Another Titanic complex makes its appearance. A new race of cat-like creatures made of stone, called Tol'vir has been discovered there. We know that at least two dungeons will find their home in inspired-by-Egypt Uldum - possibly a raid as well.
    5.
    Sunken City of Vashj'ir. The once home of Lady Vashj, this City is a zone entirely underwater. It holds the entrance to the Abyssal Maw, a gateway to the Elemental Plane of Water. Underwater mounts are very likely to happen.

    Dungeons & Raids

    *
    Many Raids. Blizzard is telling us that we are about to experience more raids than ever before. Let's hope that we remain pleasantly surprised at their number, even with the news in front of us.
    *
    New Dungeons. The Firelands, Uldum, Blackrock Caverns, Grim Batol, Skywall, Heroic Deadmines and Heroic Shadowfang Keep (both re-designed for level 85).
    1.
    The Firelands. One of the new raids. It's located in the Elemental Plane of Fire, home of Ragnaros and his Sulfuron's Keep. Where you will find out that the Molten Core was merely a set back...
    2.
    Uldum. Lost City of Tol'vir and the Halls of Origination will be the two new dungeons there. The latter, much like Halls of Stone and Halls of Lightning, will be a titanic city.
    3.
    Blackrock Caverns. A 100% new dungeon in the Blackrock Mountain.
    4.
    Grim Batol. Has a level-up dungeon and a raid instance.
    5.
    Skywall. A level-up dungeon and a raid instance will await you in the Elemental Plane of Air.
    6.
    Deadmines & Shadowfang Keep. Both will be back with a brand new level 85 Heroic version!

    PvP

    *
    Three New Battlegrounds. One of them will be Battle of Gilneas, a BG where you thrive for control over the city by controlling as many districts as possible.
    *
    Rated Battlegrounds. Finally a chance to get Arena-quality gear through Battlegrounds!
    *
    Tol Barad. New PvP zone, much like Wintergrasp. It will be a mix between Wintegrasp and the Isle of Quel'Danas, a very richly rewarding daily quests unlocking for whoever controls the zone. Battles for control will happen once every few hours, like in Wintergrasp.

    MOAR

    So I'm going to go through and list some of the crazy changes that are being made to itemization here. I'll be elaborating more on this later, but here's the basic rundown:

    Edit: Because there seems to be some confusion: These changes are proposed changes to come with the next WoW expansion, called Cataclysm. These are still a long way off. When they come, they will also come with a complete revamp of existing gear, as well as a total reconstruction not just of the quests that lead you through the original zones, but of the zones THEMSELVES. Thousand Needles is being flooded. The Barrens is being split into two zones. Desolace is green and growing. Azshara is a lowbie leveling zone. Zones are being condensed so you spend fewer levels in each one. So have no fear. Everything is changing, but it's all changing TOGETHER. The whole game is getting redesigned for the new expansion—check out all the details on how in our Recap!

    But in the meantime, let's take a look at the stat changes coming in the expansion!

    *
    MP5 = GONE! Replaced with spirit, which will now be mana regen only—and non healers will have ZERO need for it.
    *
    Spell Power = GONE! Replaced with Intellect, which now grants mana AND spell power.
    *
    Attack Power = GONE! Agility now gives 2 ap for rogues, hunters, shamans, and druids!
    *
    Defense = GONE! Tanks now receive ALL their anti-crit from talents!
    *
    Armor Penetration = GONE! Replaced with "Masteries" through the talent trees!
    *
    Block Value = GONE! Blocks will now be a REAL mitigation stat, preventing a % of incoming damage!
    *
    Soul Shards = GONE! Will be replaced with a functionality more like DK runes, where you can use a "Soul Burn" spell once per shard per battle—and Soul Burn will increase the effectiveness of your NEXT spell a la Amplify Curse. Fears might become Instant, Searing Pains might have free crits, Death Coils might have increased Horrify duration, etc.
    *
    Hunter Mana = GONE! Will be replaced with "Focus", which is similar to rogue energy, but regens faster when you use Steady Shot.
    *
    Hunter Ammo = GONE! Replaced with an item, not a consumable!

    cause the game ain't easy enough D=

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    Re: WOW revival program!

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      Het is nu wo jan 23, 2019 10:24 am