Browncoat di jul 21, 2009 5:06 pm
after some research serveral additions and house rules
- houserule: All players start with one free potion of choice
or
- houserule: all players start with one free health potion
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houserule: Lantern= Lights up an area of 5 squares wide for 3 rounds, cost 75C+25C/extra round, extra rounds can only be bought upon buying the lamp, lamp can only be bought once per lvl of the map. (additional house rule: no more then 5 rounds max)
Latern can be drop into an empty square and shines till its "oil" is up. No creatures can spawn in the light(doors obstacles count as usual hinderenss oflineof sight). Already spawned creatures can destroy the lamp by passing over it and sacrificing 1 movepoint and throwing a black power dice, creature gets burned if it throws a surge.
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Additional gear
Half-plate: Armor +3, base speed is reduced to 3, lose one fatigue when chosing to run. 150C amount=1 (cant equip runes!)
Morningstar: 75C, Green&red dice, 3surge=stun 1-handed, cant be used in offhand. amount= 1
spear/walkingstick: rood&geel: reach, surge=+1dmg, 2handed amount= 2 75c
wizard's robe: 75c, +2 Armor vs. Ranged/Magic, 0 Armor vs. Melee, amount=2
tunic: 50c, When you suffer 1 or more wounds, roll 1 power die for each wound suffered. Cancel 1 wound for each blank you roll. (1/6 chance per dice) amount=2
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Health potions heal 4 points instead of 3.
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Antidote 75C, remove 6 poison
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The Remedy costs 50 Gold Coins. When it is drunk a Hero removes one affliction token (e.g. Stun, Burn, Web, Poison) A Hero with a Remedy, who is adjacent to another Hero can pour the potion down the throat of the second Hero at a cost of 2 Movement Points.
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Allow heroes to go into negative conquest token territory.
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Temple/inn in town, Heal Wounds,4 movement.
Er zijn verschillende versies hiervan. van pay gold to heal to een variant van een inn.
- Inn: pay 25g and all movementpoints: regain all wounds and all fatigue (if burned go to the well first)
- temple pay gold to throw dices to get healing in form of random (including burn and poison)
- temple pay gold to restore % of your max health (including burn and poison)
- temple pay gold restore 2/4/6/8/10 health (including burn and poison)
Well: restore 1 fatigue and remove burn, costs 1 mp (only restores 1 fatigue, no more)
Guardhouse: (2 MP)The authorities will pay for the destruction of monsters. Every time a monster is killed place 25 Gold in the Guardhouse. (This rule supplements the rules for Master monsters; a hero who kills a Master monster claims 50 Gold as normal and an additional 25 Gold is placed on the Guardhouse) Any Hero may claim some or all of this booty by visiting the Guardhouse.
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ONZE EIGE VOORSTELLE:
- Potions heal 5 points
- rest-command heals 1/2 of max hp ontop of remaining health addition: spend 2hp of the heal to remove 1 poison or 1 burn.
- end of the map, choose one treasure-item to take with you to the next map. (copper or silver only, others get some extra gold)
- deedee's idea: Bank/gold keeper= leave your gold behind in town for a fee. deposits and withdrawls each cost 25c. (max 1000g)
- deede's idea 1 burn negates 1 web, burning chars are not affected by web
- deedee's idea new command: untangle: throw powerdice to remove webs, you cant attack and only walk your regular speed.
Er zijn nog rules die hier en daar dingen verandere voor de overlord en de spelers maar deze zijn niet direct iets waar wij problemen mee hadden.
Ik stel voor dat wij tegen de volgende keer enkele van deze uit testen welke het beste zijn voor onze groep.
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